This seems like an amazing piece of software. I am enjoying modeling with it a lot. I had trouble getting a response from the remote host. I had to borrow access to a wifi network that didn't have a content filter or require me to go thru a proxy. I got it to install and load up on Ubuntu 20.10. It starts and complains about no connection but lets me start up anyway. it kept saying I was disconnected from the local server I was running because it timed out. I got that to stop when I put my laptop in airplane mode. I can add models and a map to the scene and export a game. When I try to add physics to my scene for the map and player model things go bad. It gives errors when I try to play my scene. I can export the game but when I try to run the exported game it gives me the same errors. I ran the windows.exe of the exported game in wine and it gives no errors but the physics don't seem to work. here are the errors I am getting.
1/26/2021 9:14:25 PM - Game started. [ERROR] FATAL UNHANDLED EXCEPTION: System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.DllNotFoundException: libbulletc at (wrapper managed-to-native) BulletSharp.CompoundShape:btCompoundShape_new2 () at BulletSharp.CompoundShape..ctor () [0x00000] in <filename unknown>:0 at CraftStudioRuntime.InGame.Components.Physics.BuildMapShape (CraftStudioCommon.ProjectData.Map _map, CraftStudioCommon.ProjectData.TileSet _tileSet, System.Collections.Generic.Dictionary`2& _chunkShapes) [0x00000] in <filename unknown>:0 at CraftStudioRuntime.InGame.Components.Physics.SetupAsMap (CraftStudioCommon.ProjectData.Map _map, CraftStudioCommon.ProjectData.TileSet _tileSet) [0x00000] in <filename unknown>:0 at CraftStudioRuntime.InGame.Components.Physics..ctor (CraftStudioRuntime.InGame.GameObject _obj, CraftStudioCommon.ProjectData.Components.Physics _component) [0x00000] in <filename unknown>:0 at (wrapper managed-to-native) System.Reflection.MonoCMethod:InternalInvoke (System.Reflection.MonoCMethod,object,object[],System.Exception&) at System.Reflection.MonoCMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <filename unknown>:0 --- End of inner exception stack trace --- at System.Reflection.MonoCMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <filename unknown>:0 at System.Reflection.MonoCMethod.Invoke (BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <filename unknown>:0 at System.Reflection.ConstructorInfo.Invoke (System.Object[] parameters) [0x00000] in <filename unknown>:0 at CraftStudioRuntime.InGame.GameInstance+<>c__DisplayClass1.<LoadScene>b__0 (CraftStudioCommon.ProjectData.SceneNode _node) [0x00000] in <filename unknown>:0 at CraftStudioCommon.ProjectData.NodeTree`1[CraftStudioCommon.ProjectData.SceneNode].Walk (System.Collections.Generic.List`1 _nodes, System.Action`1 _action) [0x00000] in <filename unknown>:0 at CraftStudioCommon.ProjectData.NodeTree`1[CraftStudioCommon.ProjectData.SceneNode].Walk (System.Action`1 _action) [0x00000] in <filename unknown>:0 at CraftStudioRuntime.InGame.GameInstance.LoadScene (UInt16 _uiSceneId) [0x00000] in <filename unknown>:0 at CraftStudioRuntime.CraftStudioRuntime.LoadContent () [0x00000] in <filename unknown>:0 at Microsoft.Xna.Framework.Game.Initialize () [0x00000] in <filename unknown>:0 at NuclearWinter.NuclearGame.Initialize () [0x00000] in <filename unknown>:0 at CraftStudioRuntime.CraftStudioRuntime.Initialize () [0x00000] in <filename unknown>:0 at Microsoft.Xna.Framework.Game.DoInitialize () [0x00000] in <filename unknown>:0 at Microsoft.Xna.Framework.Game.Run () [0x00000] in <filename unknown>:0 at CraftStudioRuntime.Program.Main (System.String[] args) [0x00000] in <filename unknown>:0 1/26/2021 9:14:29 PM - The game has exited properly.
I hope it something simple I am missing. The fact that the windows version of the exported game works makes me want to try the windows version. I tried to install craftStudio on an old win7 laptop I have it ,installs but then wont do anything.