Indeed, thanks! I removed it.
Sparklin Labs
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Ah you're right! Here he is: https://twitter.com/ThomasFrick/status/1487838176802709505
Hi again! CraftStudio was a project I built in 2011-2013 focused on blocky/pixely games. Superpowers was a follow-up with a small team built in 2015-2016, with better 2D capabilities.
Neither of them are actively maintained at this point, so I can't recommend that you use them for anything serious, but to the extent they still work, they can be fun to use and do provide a pretty unique experience with the real-time collaboration.
Hi! Royal Flush was made using C# and SDL2, see https://github.com/elisee/RoyalFlush for the source code.
Indeed the original dev team is no longer actively maintaining Superpowers, although there is a somewhat active fork from GitHub user Togimaro you might want to check out.
Hi! Thanks, glad you're excited about CraftStudio. It's a 10 years-old piece of software that I no longer actively maintain, so I wouldn't recommend investing too much in it... but it's still a lot of fun!
libbulletc is the native physics library, it might not be compatible with whatever architecture you're running? Like, could be some issue between 32 or 64-bit versions, or ARM vs x86? Or it might depend of some other library that your modern system is no longer shipping with... Linux builds were always a bit of a compatibility nightmare.
CraftStudio still works well on Windows as far as I can tell so that's a safer bet indeed...
I'm currently working on a new site and platform called JKLM.LAND which shares some inspiration with CraftStudio. It will allow making multiplayer-by-default games. If you're curious, you can follow the progress on my Twitter (I post in French atm but there's an auto-translate button) or our Discord.
Cheers,
- Elisée
Looks like the UI for editing behavior properties is created here: https://github.com/superpowers/superpowers-game/blob/master/plugins/default/type...
And it doesn't support building custom dropdown boxes from the type information.
Hi! Looks like the links to the various file format documentation pages were broken, I just fixed them: https://elisee.github.io/craftstudio-wiki/Reference/File_formats.html
Some file formats are not documented because nobody ever asked, if you need details about any one in particular, hit me up on the Sparklin Labs Discord and I'll be happy to answer your questions (link is on sparklinlabs.com)
Oh, apparently I can! There you go: https://elisee.github.io/craftstudio-wiki/
Hi! I just uploaded the wiki back over at https://github.com/elisee/craftstudio-wiki/
> But I bet you didn't make a whole new game maker just to redirect your customers to Superpowers, eh?
> It's good for business, this whole free software thing.
CraftStudio is 3 or 4 years *older* than Superpowers. I've just made my legacy program free and all you can find is cynical ways to interpret it, it seems.
Anyway, thanks for your feedback. CraftStudio was not designed as an open source platform, it has centralised dependencies. Open sourcing it would be a good bit of work that I'm not willing to put in at this time. Maybe someday.
Check out Superpowers, CraftStudio's open source HTML5 successor: https://sparklinlabs.itch.io/superpowers
You can import assets in the various editors. Not much to it, just import the PNGs into the sprite editor, the .bin / .gltf into the model editor, etc. See http://docs.superpowers-html5.com/ for various getting started tutorials :)
A pull request would be much appreciated, so we can test it out, discuss & merge if it fits!
We (as in, the core dev team) don't have immediate plans for a full-blown keyboard shortcut customization UI but maybe someday, if someone comes up with a good design :)
Cheers!
(EDIT: That was Elisée, posting with the wrong account whoops)
Hey! We have released Superpowers v1.0 with many new features and improvements — https://www.patreon.com/posts/superpowers-v1-0-614...
- Superpowers v1.0 release notes
- Superpowers Core v1.0 release notes
- Superpowers Game v1.0 release notes
Cheers!