I'm usig Love2D with magicavoxel and vox2png, to create a 3D style game.
I didn't plan to use love2d, i made a really small prototype in it, and i was suprised how quick you can get stuff done. It'll probably be my goto gamejam engine.
I'm not sure you can call it prerendered, the way that I'm doing it. Here is an article explaining the method if you are interessted: http://www.like100bears.com/writing/2d-3d-in-gamemaker-studio
You can see my game if you want in the devlog forums, my game is called Animal Express.
Oh I see, thanks for the link! That's a really cool technique. And yeah, it's not really prerendering because you aren't applying any lighting or other effects to the voxel models before slicing them into layers.
Compared to the link, it looks like for Animal Express, you're determining the offset for the upper layers based on the direction/distance from the center of the screen, right? I like the effect :)