Day 6 Progress
Playable Build: https://gorebang.github.io/64jam/day6.html
(If you have time to give me any feedback here I'd appreciate it heaps!)
I finally got some time to work on the game more seriously, added player movement and machine-gun\rocket rounds.
I did a paper design of the world map and began blocking the world out as well. (It feels HUGE)
Ammo and rocket counts\limits are implemented but there aren't any pick-ups yet to replenish them. There's also a fuel gauge warning that appears, but I haven't built "running out of fuel" yet. One idea I have is to make the player's battleship (which is in the middle of the map) a base to refuel\restock ammo. Additionally, there will be fuel\ammo crates in the world, and one of the difficulty vectors of the game will be managing resources.
Pretty soon I'll add some mission targets; destroying these will be the objective of the game, and a simple directional arrow will guide the player around the largish map and give some direction to things (although you can choose to complete the missions in any order).
Throughout this week the main task will be to add enemy types to the game; tanks, sam sites, gunboats.
One thing I'm not sure about yet is the name of the game. I thought "Micro Strike" was clever and catchy... but I'm finding it's not very memorable and I find I have to stop and think for a second before remembering it.
If you have any better ideas for names, let me know.
Cheers!