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Micro Strike - Desert Strike Demake - Day 8 Update, Playable Build

A topic by GOREBANG! created Aug 04, 2017 Views: 973 Replies: 6
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Early Progress on my Desert Strike de-make in Pico8

This is my first game in Pico8 and I'm loving it.

Next up I'll make some missiles\machineguns... I can't wait to get some nice mini-isometric art happening.

I think after this JAM I'm finally going to pull the trigger on Pico8. I keep getting to the edge, but never going over.

I have found memories of DesertStrike so I cant wait for this one. Looks great so far.

Sounds awesome and looks promising. Good luck :)

Day 6 Progress

Playable Build: https://gorebang.github.io/64jam/day6.html

(If you have time to give me any feedback here I'd appreciate it heaps!)

I finally got some time to work on the game more seriously, added player movement and machine-gun\rocket rounds.

I did a paper design of the world map and began blocking the world out as well.  (It feels HUGE)  

Ammo and rocket counts\limits are implemented but there aren't any pick-ups yet to replenish them.  There's also a fuel gauge warning that appears, but I haven't built "running out of fuel" yet.  One idea I have is to make the player's battleship (which is in the middle of the map) a base to refuel\restock ammo.  Additionally, there will be fuel\ammo crates in the world, and one of the difficulty vectors of the game will be managing resources. 

Pretty soon I'll add some mission targets; destroying these will be the objective of the game, and a simple directional arrow will guide the player around the largish map and give some direction to things (although you can choose to complete the missions in any order).

Throughout this week the main task will be to add enemy types to the game; tanks, sam sites, gunboats.

One thing I'm not sure about yet is the name of the game.  I thought "Micro Strike" was clever and catchy... but I'm finding it's not very memorable and I find I have to stop and think for a second before remembering it.  

If you have any better ideas for names, let me know.

Cheers!


Nice game! It remembers me somehow of a game I played in my younger years. I'm looking forward to try this one out.

I played the build (6th) and I like what I saw. I roamed all over trying to shoot random buildings down and get fuel though. :P
Good work so far.

Day 8

Day 8 Build: https://gorebang.github.io/64jam/day8.html

Day 8 sees incremental improvements to the game and a lot of cleanup (thanks Abznak for joining the project).

- Refactor of general code, cleanup of sprite sheet organisation

- Better entity system added in preparation for enemies

- Added explosions\fire (first cut).  

- Painted a little more of the world

- Added some tests