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(1 edit)

Jump is REALLY floaty. Right now, the character moves up and down at constant rates, which isn't natural. You need to decrease acceleration over time. Rolling in ball form could use some acceleration decrease to make it feel more "rolly". When you jump as icantbeliveitsnotsamus unless your moving in a direction, there is no sprite work. This decreases the realism of the jump as well. Art is the best though, and parallax is beautiful.

Hi,

Thanks for playing and gived your though.

This prototype is old, and doesn't use acceleration at all (i learned since). All the player mechanics are crap.

Art isn't mine, i'm not graphist. And the jumping vertical animation only have one frame :/,  i'll try to make some change to it.

But i will soon release a new version of this game, with better mechanics.