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My only experience in game dev is a game I'm making right now "Popcorn Simulator", popcorn kernels fall down and you click on them to make them pop. I spent a whole afternoon just getting the physics for the kernel to work :D

LOL i am makig "get gf simulator" cuz i can clearly not do that in real life

haha, thats nice :D

I guess popcorn being generally rare in games yet? While next to yours I just know another version which is about pouring kernels into a machine (with the player's goal: not overflowing it after they're popping-up soon). In other cases I just notice them as image like if cinema being shown, while they're not interactive as game-scene I guess.

Your game sounds cool in graphics just by reading about how it gets designed. I'm more the textbased dev-coding user, creating stories or recently also with additional effects, without using either unity / c++ / phyton / etc. just html with some (java)scripts and style-tags.