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(1 edit)

NICE! I think it's my favorite submission so far (partially because I'm nostalgic for this art style since the golden age of Newgrounds). 

But besides nostalgia, I think the mechanic of staying locked onto the target is fitting, and the combat feels well rounded. One thing I think would've improved the experience is some sort of indication of progress in beating the boss.

Good luck in the Jam!

Thank you so much!

There is actually an indicator for the boss: the pressure gauge on its back shows how close it is to overheat. But you're right, it's not visible enough!

Thanks for the feedback, I'm gonna play your game asap