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(+2)

I love those grapple mechanics, the game has a lot of potentials, to become a full game. But the collisions were a little too broken, I often got stuck in the wall, but because you added a lot of checkpoints and a reset button, getting stuck wasn't a problem, and that's good game design. But i guess you didn't have enough time to make the game winable, that's too bad.

We did, but I accidentally didn’t remember to finish the line of code which would take you to the win screen. I am going to post a build once the jam is done which fixes this issue. If you reach the end, you win. It just annoys me because it means it is hard to tell what time you got via the in game timer, so for now at least, you’ll probably still need to use livesplit if you want to speedrun.