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Great music and sounds!

Controls aren't that good. I see your point, you wanted it to be hard to dodge obstacles sometimes. But I think that high speed isn't the way to go in this situation, because it just bothers you when you just can't catch our breath in/out. I'd recomend to make this ball moving all the time, but lower the speed and let player control direction. In this way you really need to focus on your ball (and this is the whole idea around your game, right) to dodge obstacles, but you're still able to manuvere more freely. Also screen wraping would help a lot.

I didn't like that game gets harder after sometime. First of all, it's just too uncomfortable when you're moving on supersonic speed and can't see anything, Second of all, I just can't see a reason to make game harder with time. Just make it hard enough to be interesting from the start to the end. I loved the pace it had at the start or around one minute mark.

Also, meditation timer would significantly improve the experience.

Good game anyway! All that I  said is minor things that you can improve. Visuals are nice. 
One more thing I could recomend to you is to "control the chaos". I mean, make random a little less chaotic. It doesn't feel good when sometimes your breath in/out are on the different  ends of the screen and one of them is blocked by one of the stressful words. Feels just unfair, so you can work on this stuff.

I've had reactions from both ends of the spectrum on the controls so it's hard to decide what's right with them. I think given time, they are fun to master and the smooth movement is very satisfying, but I also recognise that a 2 minute experience is not enough time for people to master the controls, so I totally get your point. I actually like the idea of constant movement, in fact when I play I rarely stand still (if you can call it standing :D)

The game getting harder just seemed like a given honestly, otherwise it would get boring if nothing changed for the whole session. But I guess that's also a matter of opinion.

I agree showing how long you have left to win probably would have been a good idea. I wanted to keep the UI minimal, but there could have been other ways to show this, maybe the balls flowing around the man could have started disappearing and when they all disappear you win or something like that.


Thanks a lot for your very detailed feedback, I really appreciate it :)

I mean, game getting harder isn't a bad idea. But in the end it was just a little to much.