Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags
(+1)

i would've never thought of something related to resolution haha

i felt kind of lost, i dont know if i'm getting somewhere, i just kept killing ogres

some visual feedback or teasing of the objective is what's kind of missing; you can even address it on the game's description

overall, great work guys! keep up :D

Thanks, we'll definitely think about adding some sort of compass that points towards the boss room. although it might take away from the game in the sense that you will always know the way out, there won't be a lot of exploration that the player does.

(+1)

yeah, you could show some kind of place of interest on the begining or smthn, and then guide the player towards the objective of the map
there is a game that did something like this and it's worth checking out i think Rate Demon's Revenge by Ka3aKa, FrozenDevs, SciathDev for Blackthornprod GAME JAM #3 - itch.io

don't know the dev but the game is great, and it has a portal that shows where you have to go, to destroy some objects before it gets opened.

just an idea
if you want to focus on full exploration, a way to know where you've been would be great, like some mark on the floor, or objects that change on interaction or when the player comes near them

i didn't knew there was a boss D: i got to try again