This is a very cute game! good job with the 48 hour timeframe :D Initially I found it a bit hard to read what was an enemy and what was a collectable. I just assumed everything was an enemy however you could blame me for only briefly reading the tutorial, A very thoughtful addition for such a short jam. Perhaps a simple outline on enemies would heighten their distinguishability from the map and powerups. I also feel that the use of particle effects has some diminishing properties as they have very low contrast to the enemies making the screen messier instead of conveying more information or providing more feel to the enemies. The bullet pattern and enemy variety are great btw! I also want to add that since the follow camera lerps (changes the player hitbox offset when moving) and the players hitbox is the bubble ( which is low contrast to the background with edges are "blurred" by the bubble's sick drip) the players difficulty to judge where they are becomes difficult. This may make some players frustrated or feel cheated by the game when they get game overed by something they thought they dodged. In regards to the difficulty curve I found that I would have preferred it ramped up faster. Take this all with a thick grain of salt, I am a young and aspiring game designer and I merely wanted to leave some feedback in hopes that it is helpful towards your future endeavors. Best of luck and perhaps you will find me in VGDC at UCI next year :)
DonnerTech
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Congratulations! :D
That is a very fast time, Thanks for playing! Im sure Neuro is very happy to have her gifts back so fast XD
For the end Scene I really wanted to have a table and on it the GymBag™ with a bunch of gifts in and around it with a happy birthday sign posted above aaaand possibly Neuro. I really did not have any time to attempt that though.
Thanks for trying it out, Im sorry you had such a rough time. I'll build for Linux in the future, I just never have. Make sure to read the Info board in game. To start your run and interact with the gifts in Evil's Archive,™ first pick up the GymBag.™
I hope you have a better experience on your next play-through!
Thank you for playing my game! I'm glad that you enjoyed it. I know why, if you have the E key held down before it goes over a present you don't grab it. your mouse must be over it first, then you hit E. I unfortunately didn't have time in the end because there were many other, larger, issues I had to overcome as this is the first 3D game I've ever released. In the end I completely forgot about it