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DonnerTech

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A member registered Jan 19, 2021 · View creator page →

Creator of

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This is a very cute game! good job with the 48 hour timeframe :D Initially I found it a bit hard to read what was an enemy and what was a collectable. I just assumed everything was an enemy however you could blame me for only briefly reading the tutorial, A very thoughtful addition for such a short jam. Perhaps a simple outline on enemies would heighten their distinguishability from the map and powerups. I also feel that the use of particle effects has some diminishing properties as they have very low contrast to the enemies making the screen messier instead of conveying more information or providing more feel to the enemies. The bullet pattern and enemy variety are great btw! I also want to add that since the follow camera lerps (changes the player hitbox offset when moving) and the players hitbox is the bubble ( which is low contrast to the background with edges are "blurred" by the bubble's sick drip) the players difficulty to judge where they are becomes difficult. This may make some players frustrated or feel cheated by the game when they get game overed by something they thought they dodged. In regards to the difficulty curve I found that I would have preferred it ramped up faster. Take this all with a thick grain of salt, I am a young and aspiring game designer and I merely wanted to leave some feedback in hopes that it is helpful towards your future endeavors. Best of luck and perhaps you will find me in VGDC at UCI next year :)

I wonder if 4k is possible!

I do agree, thanks for playing my game!

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Thanks, I'm glad that you thought so. I liked what you did for your game, the music was great!

Thank you for playing!I am sorry that that was frustrating

Oh, that's a really good idea!

Getting soft locked is way to easy and you have to restart manually. A fix could be the ability to pass or "push" through objects. the exploitation could be the third dimension, some other reusable, non-capped ability, or completely unexplained as it simply prevents soft locks.

Insta die on second level :(

Let's all play some games, we're so close! perhaps we could reach 3k! If everyone just posted at least one more rating we would reach 2k instantly!

That was a wild Fever Deeadakl how yes good FR FR Rate good. Cap. Ballin. Based. ------

<3

THANKS!

XD, probably Evil

Thanks for playing, I'm glad that you liked the vibe!

Uh oh, TTsuyuki your time was just beaten!

Congratulations! :D
That is a very fast time, Thanks for playing! Im sure Neuro is very happy to have her gifts back so fast XD

For the end Scene I really wanted to have a table and on it the GymBag™ with a bunch of gifts in and around it with a happy birthday sign posted above aaaand possibly Neuro. I really did not have any time to attempt that though.

Thank you for playing my game! I do see the benefit to those quality of life features and will consider them In the future. I definitely should have added the counter though, such a simple UI element. Next time I suppose!

Thank you for playing, I'm glad that you thought it was cool

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Thanks for trying it out, Im sorry you had such a rough time. I'll build for Linux in the future, I just never have. Make sure to read the Info board in game. To start your run and interact with the gifts in Evil's Archive,™ first pick up the GymBag.™

I hope you have a better experience on your next play-through!

Fun and Competitive! I found no bugs too!

Fun and Competitive! I found no bugs too!

Cute. The Music game me a sense of ever looming... unrest, "like the Amber Demon was behind me, but if I turned around all I would see is my back wall" kinda atmosphere.

The Fight music goes SO hard, fun art too! I wish it didn't black screen every time I won a dice roll :(

Pro Tip: don't only go in with 1 strength!

When Vedmila gets read in camimis voice in my mind XD

The art is cute! The Tutel sprites floated oddly though and eventually some of the collection requirement values turned negative (lvl 3) and I couldn't play anymore. I think I placed some wrong :<
Good Job! :D

This was a fun play! I like the bullet patterns from Vedal! Very nice submission!

Thank you! I'm glad you had an enjoyable experience, It was a blast to make!

Thank you for playing my game! I'm glad that you enjoyed it. I know why, if you have the E key held down before it goes over a present you don't grab it. your mouse must be over it first, then you hit E. I unfortunately didn't have time in the end because there were many other, larger, issues I had to overcome as this is the first 3D game I've ever released. In the end I completely forgot about it

Im glad you had a good time! Thanks for playing!

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Thank you for playing my game! Congrats on your WR! Yeah, I decided that it would be better left unfixed :D

^Windows download

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Pretty fun and very cool.  got a 0 for point total, maybe I died. I did finally catch Neuro though

Where is the webGL embed. D:

Thank you <3, congrats on saving the land of the frogs! ;)

So cool. 👍 Nice work.

Thank you for playing :) and I 100% agree. 

I'll note that the screen size is, or should be, adjustable with the downloadable versions if anyone is craving for the full screen experience. Esc to quit too. ;)

Thanks! Yeah I get what you're saying about the variations. Unfortunately I just didn't have the time in my schedule to truly realize the full game. At least that's how I feel personally, but I'm glad that it is still enjoyable.

Thanks :) I'm glad that you thought it was cool!

Thanks! Yeah, it was probably over hyped... ;) Glad you Enjoyed!