I liked this game a lot! I like how the theme is interpreted as in the less health, the more attack. Also, I love the semi-1 bit art style you chose and the wait mechanic, which solved a lot of problems that many other turn based games have, like if there is a one grid gap between your enemy and yourself. And I am really impressed how you got your procedural generation system up and running this quick. But when there is an enemy standing right on the at the entrance of an other room, you will get damaged when you are trying to enter a room, and that was sort of annoying.