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yeah , i know about the platforms issue, the louder the sound , the more the light grows within  the player...

 with respect to the movement, originally the game was meant to have up, down, forward and rotation to move the character, but the thing is that i couldn't  make the audio spectrum sparse enough to capture that movement range, without overlapping frequencies (that is, if you make the sound to go up, part of that sound overlapped with the rotation and the move forward sounds, so it was a mess, maybe with more time i can come up with a solution for that...thanks for the feedback!!