I realy realy realy like the visuals; this game is beautiful to look at, specially at full screen. The story and dialogue could use some work; I think the game would benefit from having a payoff for the "so I didn't had to talk to you?" thing, like in the end the sun reflecting that he enjoyed having those talks that he didn't need to (showing some character development), for example
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Thanks very much!
It looked really crummy until a couple hours before submission when I added a bunch of post-processing.
I tried to give the player some agency at the end; the choice is meant to give the player the option to develop the character or not. Maybe I should have just made it linear with the 'correct' option (ie the one with development) being the path?