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(+1)

This is great! The amount of art and animation you did in the time is really impressive as well as all the dialogue etc. I think the animation especially is brilliant :D A couple of thoughts for future additions:

You could have one of the characters able to lay traps or blocks so that you can keep the ogres from one direction at bay while you fight the other side.

Maybe the ability to rearrange the fighters to protect the ones with low health would be good as you go along.

Obviously the goal at the moment is to live as long as possible and kill all the ogres, it might be good to have waves or a score to know how you're doing.

The fighters getting blessed with the spirit of dead comrades and becoming more powerful fits the theme really well, probably the best of all the games I've played so far as it's so well implemented! Great work!

Cheers

(+1)

Thank you so much for the support, yes i did have a lot of free time so i got a lot of time to put into the game, and yes i have considered putting  the stuff you mentioned like a  hunter putting a beartrap and the ability to rearrange the fighters however at the time i didn't really know how to implement the rearrange thing, and about the beartrap, i was consider putting it as a "skill" for the fighters, however i thought that i will not have enough time since if i put a skill on one fighter, the other will need to have skills aswell and i haven't really got the time to put a skill system, however if i continue this game i will make sure that's an addition, and yes a scoring system would be really great, and a wave system is a really great feature for telling the player that they're making progress and that new enemies will come soon rather than sitting there bored killing the same enemy multiple times, thank you for the feedback and support i really appreciate it.