Hello, thank you for playing the game! We don't really have much time to playtest so we just do with what we have currently, but increasing the gameplay pace thoughout would make an interesting difficulty curve instead of adding more powerfull enemies. Thank you for the feedback!
Venneth
Creator of
Recent community posts
Hello, thank you for playing the game! About the jump walking thing, i couldn't really find a smooth way to stop it, if i do what you suggest im afraid that the sound will continue when the player is in the air which is kinda weird since the player doesnt take any steps, and yeah about the checkpoint part is kind of annoying, but hey now you can see where you re supposed to go, thank you for the feedback!
The concept is pretty simple and the visuals were great, the music too, however the music for me stops playing when i finished the tutorial, i also suggest changing the button for the next step in the tutorial since those buttons were used for playing the game, i skipped some tutorial text and had to restart the game to see what they say(i havent got to the main menu yet so thats my bad not knowing that theres a button to restart the game) however a very great game for a 3 day jam
Hello, this is my game, i will check out yours now
https://itch.io/jam/wowie-jam-3/rate/940863
thank you
The concept is great, failing first to pass the level is very unique, however i see some rooms for improvement, i see that the resolution of the character images decreased as the strength decreased, is this intentional, i think this is not a good way to show feedback, you could probably add like a red border to the screen implying danger, and the way the tutorial is shown is not great in my opinion, throwing all the controls at the player at the beginning of the game overwhelms the player (atleast for me), and its not the best thing to do to show tutorial in a form of a wall of text that the player have to read, you could probably gradually teach the player as they go on the levels, so that they understand the things one by one, and the dialogue could just be for narrative purposes, however for a three day jam with 10 levels with this polish, its great
Hello, thank you for the feedback! About the jump sound, i didn't really want to add jump sounds because there were quite some sound effects in the game(walking,landing) and i thought that the sounds will just be annoying to the player if there were too much sound, and about the platform reveal, i thought that it will be kind of annoying (especailly) at the staircase if a bunch of sounds just played simultaneously as a response to finding a lot of platforms, but yeah a visual feedback for discovering platforms would be great, noted, im sorry if you find some parts of the game frustrating, i tried to put signs to tell the player were supposed to go, but im glad you had fun
I rarely play story based games but my god, the writing in this one is great, without illustrations you managed to drag me in the story, its really rare to see a console log game submitted to a jam, the writing is just great, the only thing that i think would be great is decisions that affect the story, currently the 3 combat choices (i think) doesnt affect the story in any way, and losing and winning has no effect, would really like to see this turned into a full game
Really polished for a three day jam, great music, great art style, and some player feedback, the only thing i would suggest improving is probably the death timer, i suggest making it instant since i feel like waiting for a little bit for the player to respawn is quite boring, even though its just a few seconds, i feel like it should be instant, and the collisions of the corpses, they feel a little glitchy, and one time when i was sliding a long corpse through the conveyor, when it feel, somehow it just glitched down and never collides with the ground, that gave me quite a laugh though so its fine haha
As im posting this there are only 6 hours left to rate games, my game really need more feedback and reviews
https://itch.io/jam/wowie-jam-3/rate/940863
Post your game below and i will check them out when i have time!(Windows and browser)
Visuals were amazing, really polished, sound effect and music were a great choice, intro is really creative, however the sudden switch of the goal of the game when the intro is a bit confusing, maybe making it so that the character has to die aswell to progress would fit a bit more into the theme, and some more challenging levels would be great, however this is asking too much for a 3 day jam
For a 3 day jam, this, is amazing in my opinion
For a three day jam, in my opinion this is a LOT of work you put into, and great choice for the graphics aswell!
The story in my opinion was great, however i can't really feel the atmosphere of the game too much, probably because of the lack of music and sound effect, however that is probably just me
However, for a three day jam with a super limited engine this is briliant
First off, great job for your first game! Especially with the music, great choice for the game.
Some suggestionss,
-The controls were quite tricky to handle, since some momentum is required
-Visuals could be improved(understandable since its your first game)
Bonus points for going for a 3d game on your first game! Some people prefer 2d because its easier(for me atleast) but glad you took a different approach.
Overall good job, keep it up!
The art, animations, and music were really great, on point for a game like this, the idea of the game is well executed, some problems im seeing is that you can go straight to the final level and skip all the levels before it(i don't know if this is intentional or not), and some stuff with the colliders, and the friction when jumping to a wall, for a 7 day jam this was really polished, just gotta work more on the game feeling itself
Thank you! Yeah i kinda see the issue with the platform, thats why i put some platform there as obstacles and as a way to jump manually, but i guess in the last part the platforms were a bit random so you cant really do it without the moving platform, got to find someway to eliminate the boredom in waiting for the platform ig guess, thank you!
The font and music choice was on point for a story based game, the only feedback i have is that i feel like the game is short(understandable since it is a jam game), and a more interactive enviroment would be great so the player will feel more satisfied when they reached the end of the story(like obstacles in every scene, like the parkour one), other than that, a great message for all of us that failing never stray us away from success