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I like this! 

It's very simple, but it executes those simple ideas very well. 

I have 2 main problems; 1 is that it's not really all that clear how to get the best ending, and 2 there's a few rooms that are kinda unfair. For example, on the top leftmost room, in order to see what's at the end of the hallway you MUST take damage. Furthermore, you can't see far enough in it to know if there's a soul or not there, forcing you to go there and take damage to see. (There isn't one there, making this specially infuriating).

Other than that, I really like the game. Ya did a great job! 

Btw, I'd say the game would be better if the camera was more zoomed in so you couldn't see the entire map at once. Having the camera more zommed in and close to the protagonist would help with the immersion and to give a claustrophobic feeling, plus allowing you to get lost. Getting lost with a super close camera in this game would be super cool, specially considering the salt trail mechanic to help you re-orient yourself.

Overall, really cool game!

Oh, big thanks for the feedback and suggestions! I will try to improve the game in the future, so we will see what comes!

1.  Yep, well, it's supposed to be hard to get, but i see that it probably can be better. In the beginning i planned the frog to say some useful and maybe funny stuff every time when you feed it, but didn't really had time to implement this. Maybe after the gamejam i'll do it!
2.  Very interesting, i'll certainly look into this, when i'll get a chance! But, frankly, it's kinda fun to know that labyrinth has such rooms. :D You know, in dark souls'ie way.

From the beginning i planned the game to be "full dungeon on full screen", but you know what, i think that, maybe, i can make the game to show the whole map when you in the center, but as you move into the labyrinth, camera moves closer. Could be fun, will totally try it! Good idea!

Again, thank you very much for the great feedback!