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Thanks!. 

Yeah, that's the whole point. You need to be extra careful to have "less" enemies (kill them) because you will have "more" enemies (they will respawn twice). 

The camera is intended to be zoomed like the SNES games. It has the same proportion as some games like Zelda A Link To the Past. But I see your point. Personally, I don't like to zoom it out more than that, but I get it.

Thanks a lot for your review!

The camera doesn't need to be zoomed out, it just needs to look ahead when moving. There's too much on an area where the camera follows behind the player so it lags behind and gives very little visibility to where you're supposed to look. Making it move a head of the player when they move can help with visibility without needing to zoom it out.

Oooohhh I see! Now I got it, sorry!.

Yeah, there is, in fact, a property in Cinemachine that will help me on that. Will definitely fix this on the next version.

Thanks!

You're welcome, sorry for not being specific about that.