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Yes the floaty fish friend is completely procedurally animated through code and so is the player character.

Usually when I do a game jam I try to fit a mechanic to the theme, but this time I wanted to try to build the game around the design philosophy "less is more" / "design by subtraction". I tried to use as little as possible to tell a short story, so the first half is dark and you're always going down, then it switches to being colourful and bright as you return to the surface. I guess I tried to use as little as I could to show the characters relationships

Oh, that makes sense. I think it would have been good if you wrote on the submission page. Did you allready think of working on it more, and maybe making it a full release? I played the game three times now and I will continue. I'm a big fan!