Thanks for the feedback! Everything in are 3D-Models. It wasn't actually that hard. I just added 2D-Colliders and 2D-Physics to the 3D models.
ZoppaZop
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It's 3D graphics with 2D physics, does that count?
Rate Outer Space by ZoppaZop for Blackthornprod GAME JAM #3 - itch.io
Oh dear, this game is amazing I love your pixel art and the style of making every plattform in black. Also the controlsfeel really responseble (especially the wallrunnig and dash) and I like the mix of two attacks (in which the dash is by the way my favorite in all plattformers). I think the boss should have had the same pixelsize as the rest of the worl, but maybe you were just running out of time.
Also: I was really impressed with the shockwave effect, because I tried to make one myself a few weeks ago and failed. How did you do that? Shader Graph? A Shader applied on the cam? Please tell me how to make this effect, I would really appreciate that!
Although the game is awesome, I think the dash attack should have a bit more impact. The first few minutes I was playing the game I thought t didn't make any damage. Also the walking particles should be square, so that they match the pixel art.
Appart from that: cool game! I had a lot of fun!
The music is awesome and the art too! Beautiful story! Basiclly it is the reason why I joined this gamej am: so I can force me to make a small project. I think maybe everyone of us had this problem once or more.
Small tip for the next time you make a plattformer: I would add a Physics Material without friction to the player and instead type in a higher value for linear drag in the Rigidvody2D-Component. That prevents you from getting stuck on stairs like in this game.
Thaks for the great feedback! My only playtesters were my parents and they don't know much about videogames. When they played it, it looked far to hard, so I made the Enemys spawn less frequently. When a played game myself, it was a bit Boeing and easy for me too. I think next time I am going to make an easy and a hard Mode, so that everybody is happy 😊.
But did you get to the first big Enemy? This is the moment when it gets a bit harder and the real fun starts. If not, I would definetly think it is worth a other try!
Really good visuals and cool idea. I think it would have been more challanging if you made several levels and no random generation. In the current state it is kin of just luck, if you get a good start or not. I managed to get a score of 1800 after 5 trys and after that it was impossible to get more.
Overall a really good idea! Please keep working on this a week or two and try to add music and sound, and make levels. Then the game would be amazing!
How did you manage to make this in a week? This is amazing! The art, the story, I love it. I especially like the big fish enemys! Please turn this into a full realease! If it had more gameplay and would cost about 10 or 15 bucks I would definely buy it. And if you do this, please add more of these amazing Enemys. Question: Is the fish-thingy that floats around you made with procedural animation?
Only one thing is missing, I think: In which way is this fitting the theme?
I love the art style and the idea, but the controlls are a bit hard to figure out on PC. I think you could have made the hitboxes of the triggers a bit bigger, or made it so that you press a and d. Music and Sounds would have added so much to the game. Maybe try to add them next time, if you still have time left.
The game is very beatiful. You are very good at pixel art! I think it would have been much more interesting if yyou added audio. It don't has to be much but maby a few sounds when you wlk or feed a pig would have been awesome. For the score and timer I would have used a pixel art font asset (It would fit the artstyle better). You don't have to make one yourself, I think Unity has one build in.
Overall a very solid, fun experience with amazing pixelart! Very cool!