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I like the concept, and particularly enjoy the fact that you have to use different types of attacks at different moments. Everyone else has already mentioned that there's quite a bit of text so I won't repeat it, so instead I'll say that I quite liked the creativity of the concept. 

The weapons not following the mouse could be a bit of a pain, and it got really hard for me really quickly, but maybe I just suck ahaha.

Glad you enjoyed the design! Pretty strange, but i didnt ever notice the mouse aim not being precise iny playtesting... Its probablh webgl doing weird stuff ig

Hmm yes that could just be WebGL, although downloading the game didn't actually fix it. Maybe it's resolution bound or something? I really don't know, sorry!

Thanks for testing it out natively! Then maybe i am jus seeing the aim accuracy from the wrong pov...