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Initialize engine version: 5.6.1f1 (2860b30f0b54)
GfxDevice: creating device client; threaded=1
d3d11: could not load dd3d11.dll, probably D3D11 is not installed.
d3d11: failed to load directx dlls (80029c4a).
GfxDevice: creating device client; threaded=1
Direct3D:
    Version:  Direct3D 9.0c [nv4_disp.dll 6.14.13.790]
    Renderer: NVIDIA GeForce 7025 / NVIDIA nForce 630a
    Vendor:   NVIDIA
    VRAM:     512 MB (via registry)
    Caps:     Shader=30 DepthRT=1 NativeDepth=0 NativeShadow=1 DF16=0 INTZ=0 NULL=1 RESZ=0 SlowINTZ=0 ATOC=1 BC4=0 BC5=1
Begin MonoManager ReloadAssembly
Platform assembly: D:\Harley\chrome\Autonauts_Version_6_Windows_32-bit\Autonauts_Data\Managed\UnityEngine.dll (this message is harmless)
Loading D:\Harley\chrome\Autonauts_Version_6_Windows_32-bit\Autonauts_Data\Managed\UnityEngine.dll into Unity Child Domain
Platform assembly: D:\Harley\chrome\Autonauts_Version_6_Windows_32-bit\Autonauts_Data\Managed\Assembly-CSharp-firstpass.dll (this message is harmless)
Loading D:\Harley\chrome\Autonauts_Version_6_Windows_32-bit\Autonauts_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain
Platform assembly: D:\Harley\chrome\Autonauts_Version_6_Windows_32-bit\Autonauts_Data\Managed\Assembly-CSharp.dll (this message is harmless)
Loading D:\Harley\chrome\Autonauts_Version_6_Windows_32-bit\Autonauts_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
Platform assembly: D:\Harley\chrome\Autonauts_Version_6_Windows_32-bit\Autonauts_Data\Managed\UnityEngine.UI.dll (this message is harmless)
Loading D:\Harley\chrome\Autonauts_Version_6_Windows_32-bit\Autonauts_Data\Managed\UnityEngine.UI.dll into Unity Child Domain
Platform assembly: D:\Harley\chrome\Autonauts_Version_6_Windows_32-bit\Autonauts_Data\Managed\UnityEngine.Networking.dll (this message is harmless)
Loading D:\Harley\chrome\Autonauts_Version_6_Windows_32-bit\Autonauts_Data\Managed\UnityEngine.Networking.dll into Unity Child Domain
Platform assembly: D:\Harley\chrome\Autonauts_Version_6_Windows_32-bit\Autonauts_Data\Managed\Fabric.Core.dll (this message is harmless)
Loading D:\Harley\chrome\Autonauts_Version_6_Windows_32-bit\Autonauts_Data\Managed\Fabric.Core.dll into Unity Child Domain
- Completed reload, in  0.032 seconds
Platform assembly: D:\Harley\chrome\Autonauts_Version_6_Windows_32-bit\Autonauts_Data\Managed\System.Core.dll (this message is harmless)
Platform assembly: D:\Harley\chrome\Autonauts_Version_6_Windows_32-bit\Autonauts_Data\Managed\System.dll (this message is harmless)
WARNING: Shader Unsupported: 'Hidden/VR/BlitCopyFromTexArray' - Pass '' has no vertex shader
WARNING: Shader Unsupported: 'Hidden/VR/BlitCopyFromTexArray' - Setting to default shader.
desktop: 1280x1024 60Hz; virtual: 1280x1024 at 0,0
<RI> Initializing input.

<RI> Input initialized.

UnloadTime: 72.363304 ms
FabricSetupScene
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Unloading 5 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 24.760796 ms

Unloading 22 unused Assets to reduce memory usage. Loaded Objects now: 3140.
Total: 7.456303 ms (FindLiveObjects: 0.482949 ms CreateObjectMapping: 0.084607 ms MarkObjects: 6.770362 ms  DeleteObjects: 0.116295 ms)

FabricSceneLoader Main
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Unloading 2 Unused Serialized files (Serialized files now loaded: 0)
Setting up 1 worker threads for Enlighten.
  Thread -> id: e6c -> priority: 1 
UnloadTime: 0.520164 ms
WARNING: Shader Unsupported: 'Custom/TileMapShader' - Pass 'FORWARD' has no fragment shader
WARNING: Shader Unsupported: 'Custom/TileMapShader' - Pass 'FORWARD' has no fragment shader
WARNING: Shader Unsupported: 'Custom/TileMapShader' - Pass 'META' has no fragment shader
WARNING: Shader Unsupported: 'Custom/TileMapShader' - All passes removed

Unloading 558 unused Assets to reduce memory usage. Loaded Objects now: 54967.
Total: 122.648628 ms (FindLiveObjects: 7.919566 ms CreateObjectMapping: 1.671876 ms MarkObjects: 106.484596 ms  DeleteObjects: 6.569776 ms)

Unloading 3 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 193.687973 ms

Unloading 3361 unused Assets to reduce memory usage. Loaded Objects now: 92060.
Total: 186.558029 ms (FindLiveObjects: 14.167107 ms CreateObjectMapping: 3.767239 ms MarkObjects: 160.921021 ms  DeleteObjects: 7.699490 ms)

(+1)

Ah! I think that gives me the information i need :)

Version 7 on Monday will have an attempted fix for this. Thanks!