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Autonauts

Make and teach robots to automate the world! · By Denki

help!! Denki!!!

A topic by LoN3LyGuY created Aug 09, 2017 Views: 650 Replies: 8
Viewing posts 1 to 4

can i see the whole map picture??? even i have a dark ground I can see what is what

Developer(+1)

Yes I'm still trying to find a solution to the black ground problem. To help me solve the problem can you send me "Autonauts_Data/output_log.txt" in the folder where you've installed the game please?

(+1)

Denki, it is mostly reportet on DX9 that is no longer Supportet by Unity.

Initialize engine version: 5.6.1f1 (2860b30f0b54)
GfxDevice: creating device client; threaded=1
d3d11: could not load dd3d11.dll, probably D3D11 is not installed.
d3d11: failed to load directx dlls (80029c4a).
GfxDevice: creating device client; threaded=1
Direct3D:
    Version:  Direct3D 9.0c [nv4_disp.dll 6.14.13.790]
    Renderer: NVIDIA GeForce 7025 / NVIDIA nForce 630a
    Vendor:   NVIDIA
    VRAM:     512 MB (via registry)
    Caps:     Shader=30 DepthRT=1 NativeDepth=0 NativeShadow=1 DF16=0 INTZ=0 NULL=1 RESZ=0 SlowINTZ=0 ATOC=1 BC4=0 BC5=1
Begin MonoManager ReloadAssembly
Platform assembly: D:\Harley\chrome\Autonauts_Version_6_Windows_32-bit\Autonauts_Data\Managed\UnityEngine.dll (this message is harmless)
Loading D:\Harley\chrome\Autonauts_Version_6_Windows_32-bit\Autonauts_Data\Managed\UnityEngine.dll into Unity Child Domain
Platform assembly: D:\Harley\chrome\Autonauts_Version_6_Windows_32-bit\Autonauts_Data\Managed\Assembly-CSharp-firstpass.dll (this message is harmless)
Loading D:\Harley\chrome\Autonauts_Version_6_Windows_32-bit\Autonauts_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain
Platform assembly: D:\Harley\chrome\Autonauts_Version_6_Windows_32-bit\Autonauts_Data\Managed\Assembly-CSharp.dll (this message is harmless)
Loading D:\Harley\chrome\Autonauts_Version_6_Windows_32-bit\Autonauts_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
Platform assembly: D:\Harley\chrome\Autonauts_Version_6_Windows_32-bit\Autonauts_Data\Managed\UnityEngine.UI.dll (this message is harmless)
Loading D:\Harley\chrome\Autonauts_Version_6_Windows_32-bit\Autonauts_Data\Managed\UnityEngine.UI.dll into Unity Child Domain
Platform assembly: D:\Harley\chrome\Autonauts_Version_6_Windows_32-bit\Autonauts_Data\Managed\UnityEngine.Networking.dll (this message is harmless)
Loading D:\Harley\chrome\Autonauts_Version_6_Windows_32-bit\Autonauts_Data\Managed\UnityEngine.Networking.dll into Unity Child Domain
Platform assembly: D:\Harley\chrome\Autonauts_Version_6_Windows_32-bit\Autonauts_Data\Managed\Fabric.Core.dll (this message is harmless)
Loading D:\Harley\chrome\Autonauts_Version_6_Windows_32-bit\Autonauts_Data\Managed\Fabric.Core.dll into Unity Child Domain
- Completed reload, in  0.032 seconds
Platform assembly: D:\Harley\chrome\Autonauts_Version_6_Windows_32-bit\Autonauts_Data\Managed\System.Core.dll (this message is harmless)
Platform assembly: D:\Harley\chrome\Autonauts_Version_6_Windows_32-bit\Autonauts_Data\Managed\System.dll (this message is harmless)
WARNING: Shader Unsupported: 'Hidden/VR/BlitCopyFromTexArray' - Pass '' has no vertex shader
WARNING: Shader Unsupported: 'Hidden/VR/BlitCopyFromTexArray' - Setting to default shader.
desktop: 1280x1024 60Hz; virtual: 1280x1024 at 0,0
<RI> Initializing input.

<RI> Input initialized.

UnloadTime: 72.363304 ms
FabricSetupScene
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Unloading 5 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 24.760796 ms

Unloading 22 unused Assets to reduce memory usage. Loaded Objects now: 3140.
Total: 7.456303 ms (FindLiveObjects: 0.482949 ms CreateObjectMapping: 0.084607 ms MarkObjects: 6.770362 ms  DeleteObjects: 0.116295 ms)

FabricSceneLoader Main
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Unloading 2 Unused Serialized files (Serialized files now loaded: 0)
Setting up 1 worker threads for Enlighten.
  Thread -> id: e6c -> priority: 1 
UnloadTime: 0.520164 ms
WARNING: Shader Unsupported: 'Custom/TileMapShader' - Pass 'FORWARD' has no fragment shader
WARNING: Shader Unsupported: 'Custom/TileMapShader' - Pass 'FORWARD' has no fragment shader
WARNING: Shader Unsupported: 'Custom/TileMapShader' - Pass 'META' has no fragment shader
WARNING: Shader Unsupported: 'Custom/TileMapShader' - All passes removed

Unloading 558 unused Assets to reduce memory usage. Loaded Objects now: 54967.
Total: 122.648628 ms (FindLiveObjects: 7.919566 ms CreateObjectMapping: 1.671876 ms MarkObjects: 106.484596 ms  DeleteObjects: 6.569776 ms)

Unloading 3 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 193.687973 ms

Unloading 3361 unused Assets to reduce memory usage. Loaded Objects now: 92060.
Total: 186.558029 ms (FindLiveObjects: 14.167107 ms CreateObjectMapping: 3.767239 ms MarkObjects: 160.921021 ms  DeleteObjects: 7.699490 ms)

Developer(+1)

Ah! I think that gives me the information i need :)

Version 7 on Monday will have an attempted fix for this. Thanks!

how can you build bridges in the FOG?

build brige on land then delete it the build it  again

Developer

When you start dragging bridge blueprints, as long as you start in a visible area, you can drag the bridge into the fogged area.

i need to see the full map for now