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I liked the visuals but I had a hard time understanding if I'm trying to fill the shoes of a character or clean the room how I would clean it. The logic the game had was not the same logic I had naturally so it became harder to understand if I needed to roleplay as a character or if I should be acting upon my own ways. It was incredibly confusing with decisions like tossing out clothing as it seems one would naturally just put into laundry rather than completely toss it away. Objects like rocks I would of enjoyed moving to a new location rather than leaving it in the same spot to help with the cleanliness rating since I'm all ready making large decisions like throwing out a piano that could naturally be fixed. I think I understand the theme with the game but it feels watered down due to the ambiguity of what you gain by throwing everything away? I appreciated the map feeling like a tv until you clicked on it and was told it was a map, that felt cleaver with the remote being next to it. Good use of pixel work there! Well done!