I think this works as an example. The smaller branches are just not very visible, so I can onle see 2 or 3 iterations down before it becomes choppy. I'm using Firefox by the way.
Ah I think I see. One thing you can try is making the scale closer to the original (change the scale with Q and W). Then there will be more iterations at better quality, and they will be more visible. Generally those fractals will look cooler too. However, I haven't yet found a way around the decrease in quality once the iterations reach a certain size :/ I think that is an inherent effect of using surfaces, but I am still looking for a solution. Thanks for playing and giving the feedback! I really appreciate the response