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Criticism - Due to the fast paced nature of a shmup, it made it very hard to understand and decide what powerups did and decide which ones you wanted to keep.

Support - The gameplay was fun, with it being a shmup and all, and I liked the different enemy patterns.

Thanks for the feedback! We definitely need to work on the power-up visual clarity and maybe introduced periods of lull to allow the user to flip through their inventory.  Thank you for playing!