Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

This was really fun.  The concept was cool, the first introduction was interesting.  A bit of constructive feedback I'd give though would be this.

  • The "lava" or "lower ground" not sure what it is, that you can't walk on having the same texture is a bit disorienting so making it clearer which is which with a different texture would be nice.
  • Some of the splits paths in the first bit did not work/were locked?  Which was weird since it seemed to have 4 paths you could take.  Maybe block off the ones you can't enter until they're unlocked?
  • Having A as the "checkpoint" button ended up with me accidentally hitting it a bit, so maybe changing that to something else, or adding it to the pause menu could be helpful.

Otherwise though, the overall level design was nice, if with a pretty high difficulty curve.  A couple more personal bits of feedback is that adding the use of WASD for movement would be nice.  Either as a setting or possibly a shared default?  

(+1)

tha ks a lot for the feedback...


I was planning on doing 4 areas for each elemental section...but due to having only one week and me needing to work I couldn't do it =( maybe someday I re-release it with all the planed area (there were more gimmicks I wabted to try)

The wasd problem...I do 't think Rpg maker allow that...at least I don't think I've ever seen a game using it =( so I don't think it's possible...it has a kinda limited key option that is wby I've used A for the teleport...but I can chould have used another option...thanks a lpt for the feedback...it meant a lot =)

you can, you have to change it via code,  i didn't use rpg maker in years, but i did a lot of stuff with it, you have to go to the game definition where all the classes are (windows, levels, menus, all of that), and start searching there , you will find the player class or something like that, and you can change it there

(+1)

Hum...I guess I could change the keys designations from the base game...but I don't feel very confortable messing with the code...but I can definitely try it someday =)

ahh, i thought you had at least looked some ruby before messing with the rpg maker, its a great engine, but very limited if you don't know some code