Nice take on the theme and interesting minimalistic graphics. The way you use the light is great, especially to visualize where the monster is; very ominous.
The one thing I would suggest working on somehow is give the player a better way to understand why the monster saw them. To me it seemed pretty random (line of sight? distance? ... definitely not movement), which can get a bit irritating sometimes. Also a way to escape once you are detected would me nice.
Nice job!
Viewing post in Silence is a Virtue jam comments
Thanks for the feedback! Explaining how the monster fully works was something I considered putting in, but then there would be too much text to read for the relatively short game. I also thought that the player can experience it first-hand first, and get a feel for the monster's mechanics. But I'll definitely think of a way to explain it better!