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As expected, this game is overall pretty fantastic! The visuals are gorgeous, the polish is actually just ridiculous, and the idea of using machine parts to destroy machine parts can create some really cool puzzles. 

However there was one design choice I really didn't agree with: the queue. When playing a puzzler personally I like to see the whole puzzle at all times. The queue does the opposite of that. In some levels I found myself just trying to spend all of my energy dequeuing to actually see the whole puzzle. In my opinion the game should of just had more space for cards on the table. I definitely could understand this more if the game was a rogue-lite, but not if it's a puzzler with hand-crafted levels.