Thank-you so much! I'll check it out.
tarrcolt
Creator of
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As expected, this game is overall pretty fantastic! The visuals are gorgeous, the polish is actually just ridiculous, and the idea of using machine parts to destroy machine parts can create some really cool puzzles.
However there was one design choice I really didn't agree with: the queue. When playing a puzzler personally I like to see the whole puzzle at all times. The queue does the opposite of that. In some levels I found myself just trying to spend all of my energy dequeuing to actually see the whole puzzle. In my opinion the game should of just had more space for cards on the table. I definitely could understand this more if the game was a rogue-lite, but not if it's a puzzler with hand-crafted levels.
This game has a great concept that's executed super well. The boost feels super impactful and juicy, and the particle work you did also really shows. I also really enjoy the design choice of letting the player choose every level so they can experience all the content regardless of their skill level - it's a great feature especially for jam games.
However there are a couple cons as well:
1) The game was a tiny bit hard to understand at first: if there was some kind of text that described the bars at the top that would greatly help (also in the tutorial level I kept thinking that I had to boost INTO enemies rather than AWAY from them).
2) Developer syndrome, the game was balanced to be too hard.
3) The most glaring issue is that sometimes when I was holding down the thrust I couldn't boost. Simply put: it was super frustrating and instead of feeling like it was my fault for dying it was the game's.
Besides that I had a great time playing. Nice work!
I can definitely see the polish put into the game, and the simplistic nature of it's idea is elegant. Nice work!
One thing that could make this game go above and beyond is cranking up it's intensity. Some more dramatic camera zoom, particle effects, and post processing could really enhance the gameplay.
I'll check out your game right now! Here's mine: https://itch.io/jam/brackeys-4/rate/724898.
Here's my game: https://itch.io/jam/brackeys-4/rate/724898, I'll play yours now.
Wow. This is the weirdest idea for a game I think I've ever seen but somehow... it kinda works? It's actually a really well developed arcade game. There are minor things that could make the game feel better (like maybe more control over where you hit the bomb, and some balancing with the enemies), but overall I'm blown away!
Here is my game Clockwork. A precision platformer about rewinding clocks: https://itch.io/jam/brackeys-4/rate/724898.
Here's my game Clockwork. It's a precision platformer about rewinding clocks to effect the environment: https://itch.io/jam/brackeys-4/rate/724898.
Here is my game Clockwork: https://itch.io/jam/brackeys-4/rate/724898. I'll play yours right now.
Here is my game, a precision platformer: https://itch.io/jam/brackeys-4/rate/724898
Here's my game: a precision platformer: https://itch.io/jam/brackeys-4/rate/724898
Here's mine, a precision platformer: https://itch.io/jam/brackeys-4/rate/724898
Here's mine: A technical platformer: https://itch.io/jam/brackeys-4/rate/724898
I rated yours! Here's mine, a technical platformer: https://itch.io/jam/brackeys-4/rate/724898