I think you really nailed the ambience of the game, art is coherent (the only thing that got me intrigued is the walking sprite animation is moving left to right, I'm not sure it's supposed to do that?) and the music / sounds fit the ambience :)
The shooting mechanic was a bit lacking, there was no feedback to let you know you hurt the enemy (projecting it backwards or making it flash could be enough). So for a while I didn't know you could destroy the statues, and sometimes it took me 2~3 shots to destroy them, while some other times it took me 10+. Not sure what's up with that.
So overall, a cool game idea that's a bit held back by a lack of player feedback, I don't know if you had the occasion to get it playtested by people outside of the team, it can really help pinpoint the stuff that doesn't feel obvious to someone who didn't make the game. Regardless, I still had a nice time playing it, kudos to the team :)