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(+1)

Thank you for commeting and the feedback, Iffi!


Glad you like the aesthetic, I really put some effort into it. The curved surface is functioning smoothly is all thanks to muichi ;).

And I get what you mean: I played more this weekend after receiving feedbacks. On the first prototype, it was too chaotic and difficult, we tried to make it so it was not that hard to complete, but it sure does need some balance, specially making the player feel the need to jump - on the prototype the thoughts would clash into eachother, making them fly near the ceiling, and that was why the jump was implemented in the first place.

Glad you enjoyed! I'll check your game also.

Cheers!

(+1)

We added last minute  a lower spawn rate in the first 10 seconds of the game to smooth out the experience to the player (so they could understand what's going on before getting overwhelmed with thoughts), but we definitely should have also steeped up the difficulty in the latter half of the game to make it more challenging. After you make sense of the gameplay in these 10s, the difficulty does not progress at all. Lesson learned!

Thanks IffiDev for the feedback!