A very tricky platformer, for sure! I really liked the background track. Unobtrusive yet not just complete ambience. Very good work there. I like the clean aesthetic, though the virus... in the current state of things... A bold design choice, that's for sure. Not much to say about the SFX.
The controls are very, very slippery. I know it was kind of the point, and once I got the hang of it I could manage, but it makes picking the game up a lot harder. Very innovative - never seen something like it, but walking into uncharted territory has it's drawbacks :/
Furthermore, the steep ramp defeated me, even after I saw the tip in the description and gave it a good 10 tries. I'm just not good enough for it, sorry.
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Thank you for the feedback! The virus design was unintentional. I started with a ball and gave it some pistons to jump. As for the ending, its more of a signature? from my other game, Cleaning The System. I will say I do need to practice more level design, the difficulty of the current map fluctuates. As for the steep curve, start on the edge as big then shrink right as you cross the checkpoint.