Yes, I can add a windows download for it once voting ends.
Nasheik
Creator of
Recent community posts
Thank you! Sadly I have not been able to keep the itch version up to date, so I only kept the web version. I moved my game to Steam. On Steam, there is a free demo you can download for Windows and Linux and that is the most up to date version of this demo. The reason I did not want to keep the downloadable version on here was because the files that this version and the Steam version create cause a bunch of conflicts if not used by the correct version.
Great work! I know exactly what video you are talking about, haha. I don't use any special formula, just the built-in Unity stuff. I pretty much just number/code tweak until I find something that feels good. In this case, I started with just a fixed number I set, the direction between two magnets, and the distance between two magnets. It felt decent, but I figured adding something more when they are very close would feel better, so if two magnets are very close they pull together stronger past a certain distance. If you are new to Unity physics, I would recommend just messing around inside of Unity with different built-in functions, objects, and values, then look into the theory. Theory is good, but won't make much sense until you have some practice in and often times takes the fun away from creating early on, in my opinion.
Thank you! That's sad to hear, but understandable. I wasn't able to playtest the game, so it is quite hard. Though, if there's any part you have a question on, feel free to ask.
[Spoiler for the first room] For the first part of the first room, you'll want to take it slow and have them to stick together and climb together without letting S repel them both off. The second part, you'll need to use S to guide to them both to the next platform.
Thank you! You can divide them if one is stuck to a wall/ground magnet and then you press space. This isn't introduced until the second room since in the first room you want them to stick together. For the first room, you want to climb together, you'll have to take it slowly and make sure one of the magnets doesn't repel them both off.
Glad you liked the game and thank you for the feedback! A few people have mentioned that large room, I guess I had taken a more puzzle approach when making that one, the solution was to hit bottom left corner, ceiling, floor, next room. I do see how the rest of the level isn't as puzzle based, so I'll be sure to add something there. Though, I think you are the first to mention the second last room, is it getting up to the triangle or is it jumping up from the triangle that is annoying?
Thank you for the feedback! The virus design was unintentional. I started with a ball and gave it some pistons to jump. As for the ending, its more of a signature? from my other game, Cleaning The System. I will say I do need to practice more level design, the difficulty of the current map fluctuates. As for the steep curve, start on the edge as big then shrink right as you cross the checkpoint.