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(+1)

Interesting game and I like the controls of the player and the feel of the game. For me personally, the opponents are moving a bit too fast and the browser version was lagging. Maybe you can do something there in the sense of, if the opponent is unseen, he is deactivated and uses less or no performance. Overall, however, a very good game!

(2 edits) (+1)

Maybe you can do something there in the sense of, if the opponent is unseen, he is deactivated and uses less or no performance.

We’ve got something along the lines of that implemented. The pathfinding is just very performance-heavy even if it’s only a few enemies chasing the player at a time

(+1)

Unfortunately, it seems, that godot games can easily lag in the browser.