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(+3)

Really cuuuute. Some polishing is needed in places, like with the graphics - I walked under the snail for example, and the main character sprite appeared underneath the snail's, when it should have been on top to facilitate the illusion I was walking in front of it.

I think the dice game is a really neat idea and well thought out, but it took me until part way through the fight with Nevaeh to grasp what I was doing and play more strategically  - could benefit from a bit more explanation somewhere. Main gripe is that "shaking the dice" added a confusing element, because I  wasn't sure (still not totally sure) if it really made any difference if I hit the arrows in time or not. Additionally, when "shaking the dice" ends you just sort of sit there and need to press "z" to progress. This felt unnecessary and clunky, I eventually got used to it, but I think it would be better if it just progressed forward on its own.

Overall I really enjoyed this! I feel like you have something here, a lot of good material that, with a bit of polish, would be a really awesome game.

(1 edit) (+1)

Ahhhh I'm so glad! Our artist is amazing! That's a very good observation btw, my partner programmer/musician fixed that so hopefully we'll push an update soon! Thanks for playing! Means so much :D