Wow, for this being your fist game jam this is an hell of a masterpiece!! The game is smooth, polished and the pixel arts and the music are great!! This title definitively is a full 5 stars to me!! Congrats, Really!! (and Thank You for submitting your game!!)
Ok, Now is Feedback time:
- I know I've already said that, but the music and the pixel arts are great!! (Especially the monsters, they are super cute!!)
- I would had preferred if you have jumped with Space instead of W, imo the jump key and the movement keys should be separated (idk why really, i just feel more "in control" that way), but is ok like this too
- The wall sliding and wall jumping feels soo smooth to do
- Actually, everything about the movement feels smooth and great to do
- Also, i know platforming isn't really the (main) focus of this game, but the jump could borrow some Koyote Time and Jump Buffer from platformers
- Also you can't drop down of platforms with S :C
- The game feels very polished!! Good Job!!
- I would personally separate the text in the Attack banner, as it might be too much in one small space imo :3
- Also, some images in the banners would feels way nicer imo =D
- "U" for respawning... Why not "R" tho?? I'd make much sence and it would be more intuitive...
- The ability that you do more damage with less health is cool, but barely noticeable...
- ...And because of that the ability to hurt yourself is never used by the players, and feels pretty useless
- Found the easter egg. Yay!!!
- The SFX should have a random pitch each time, or some other form of variation. Bonus points if you manage to make two different SFX for when you hit an enemy or not
- The melee attack is super cool...
- ...The lighting bolt, on other hand, meh not so much :/
- The melee attack can lead to some creative moment. That's a plus for me
- The melee attack is more useful to moving than to attack (PS. every time I'll use it, i feel like Pikachu while doing it... xD)
- The melee attack it kinda suck at attacking: it feels like his attack duration is smaller than his animation duration (even tho i suspect they are exactly the same). I would give the player a bit of invincibility after they used it
- There is not enough feedback when you hit an enemy, so attacks (especially the ranged one) feels a bit cheap
- Normal enemies are too easy to kill
- The bosses need an health bar in my opinion. They don't feel like boss at all (Just like some buffed enemies)
- Also, the bosses are way too hard, considering what you encountered before
- No easter egg on the credits scene back. I'm sad now :C
- I shouldn't even say that, but no bugs found on your game!! Good Job!!
- The game has no extrinsic rewards for killing all enemies, so a player could go, at least until the boss room(s), on a pacifist route. Up to you to decide if you like the feature or no (but, if you like it or not, be sure to motivate your player to do as you please)
- Also, this could be a great game to try to speedrun it
- Sign me in on the "I love this game" train... Choo choo... (Again, 5 stars)
- Also, now i'm following you, because if all of your games are like this one, you have quite the talent, and i want to see your next work!!