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(+1)

Thanks for playing :)

Yeah, in air movement is one of the things I want to tweak after the comment period is over. I initially had only inertial movement in air, i.e., your run speed at liftoff and how long you jumped for dictated exactly where you would land, which I personally love. But, when I had my friends play test it Friday morning they HATED it, so I quickly added drag and some in air manoeuvrability last minute.