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Hi!  Glad you liked it.

So flying is done through the Bounce Player event, and you are correct that it could be used for swimming! Back when 2.0 first released, I wasn't a fan of the B button being jump, but noticed there was no suitable event to replace jumping on A besides bounce. The issue with Bounce is that it isn't actually a jump - without using variables or timers, which end up being janky, you get Flappy Bird style controls. So I shelved it.

Until I realized you could just make the character a bird and make the flying jumps a mechanic, like how Kirby platforming has flight!

There's no engine ejecting required, but I did mess with the properties (available in Beta 5) to adjust gravity, movement velocity, and fall speed to make for a smoother experience.

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Owh I see...

I am new to GB studio, still learning, looking forward to the full game,

Works really well on the Game Boy

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oh man! So hype - I can’t wait to play one of my games on real hardware!