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Seems like an interesting idea but, as you said, over-scoped. I highly recommend figuring out a basic gameplay loop you can complete in a day for a game jam, then expand on that so that you can get it done.

For example, in my game, I made sure to complete the ability to pick up and throw boxes and create a container to throw them into. Once that was complete, I could expand from there.

Don't be hard on yourself about not having art. That's fine. What's more important is clarity. Can the player know what stuff is? Text indicating what stuff is, controls, and other gameplay essentials will go a long way with art. You nicely color coded a few things in game just with circles, squares, and different colors.

Great job getting this submitted for the jam. Hopefully this'll just be another step towards you learning how to manage scope.

Wow, thanks a lot for the hint on scope management: i'll make sure tu put them at good use (or at least try) in the future!! (^u^)

As for the graphics, when i said ugly looking (I'm assuming you're referring to that) i wasn't really referring from a art perspecting, but i was looking at the project as a whole, and i was meaning that the game didn't turned out as i wanted (especially to the minigmaes part), and therefore i don't like it very much. Clarity should definitevly had been my main focus at the time, altough i have to admit that having a graphics would had been nice too (i'm not saying that the game is ugly, it's quite nice actually). I'm sorry for not explaining myself propelly :C

Thanks for playing my game, and for the kind words!! I hope to improve in the future!! =D