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(+1)

I also thought that some way to know how many coins you could collect in each level would be nice, but I didn't know how to make it in a way that went well with the game. Like, I wanted the player to figure out a way to grab the least amount possible, not "the amount that shows on the counter", it's a bit hard to explain and I don't know if it makes much sense. And I didn't have time for that anyway lol.

The ice physics were intentional though, it was a big part of the difficulty, otherwise as soon as you know the path it becomes quite easy, which would make all the levels where you can't grab any coins (mainly the last and supposedly (and hopefully) hardest one) pretty easy. And also being able to grab more coins than the bare minimum makes it much easier I think. You do have two lives, but you're forced to use them all, at specific places, no more, no less. But yeah that might have needed more work, it does feel frustrating and unsatisfying at times, but it's a jam game after all.

And as for the three dots, I didn't realize at all it looked like a counter until my brother played it after the jam ended, now I can't unsee it lol. It was supposed to be one of those typical menu buttons, it opens the menu to restart and reset the whole game, but they do look a lot like coins.

Thanks a lot for the feedback!

(+1)

I get it and I figured as much. I suppose slowing them down might be too cliche so I can see the dilemma. Lol, now I know it's a menu. Still, solid entry in my book. :)