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Shlomito

300
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3
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5
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A member registered Aug 25, 2019 · View creator page →

Creator of

Recent community posts

Which glitches specifically? I mean they're supposed to be intentional and used as mechanics, but I did miss a few things. And yeah the controls aren't the best. And yeah I didn't think to support other keyboard layouts, but at least it works with the arrow keys lol.

Thanks for playing!

I like the idea, the art for the enemies is simple but they're kinda cute lol, they have a charm to them. It would've been nice to be able to control the direction, but once I understood what I was doing it was pretty nice!

I really like the style and the idea! I just felt the controls felt a little clumsy, with the shooting being inconsistent, and the character speed was a bit slow for my liking too. But overall I think it's pretty good!

It's actually very engaging to play once you get the hang of it, but I still got stuck shortly after getting Th'schin, I would've liked to see what happened next tbh. The art is obviously not the best but i really like the originality and, in a way, it's simplicity. Overall I really liked it!

Oh... I would've sworn I looked for the pause menu at first, but saw only the book and mission there and I guess didn't think to look further lol

I really like the idea of the story, how the narrator talks shit about you until you defy it, and how you suddenly start to go back. I just got a bit stuck with the red guy, between not knowing if anything was happening and my screen being covered most of the time, it got a bit confusing. But overall I liked it!

I really like the idea, and it was executed very well! The gameplay concepts was explained very well, and the game is very cohesive. I got to the cake, so I guess that was it lol. I really like the touch of using your voice for all of the sound effects and not just the narration, could've used with some music though 😏

This is so good! The art style is very nice, the stylized shaders will sure be to Acerola's liking lol. I would've liked the mouse sensitivity to be adjustable and it was very easy to feel completely lost in the map but overall I really liked it!

Nice little story! It's simple but I really like the character designs! I'm only a bit confused since when I poisoned her tea I just got stuck in a black screen, and I feel like the rose and the key being just... there, together, was a bit weird, like you could've found a better way to get you to do that, but overall I think it's very good!

Thanks! I'm glad you found it cohesive, especially since I didn't know if I'd be able to find music that fit well, and yeah I really should've tweaked the controls a bit. Focused too much on the level layout's difficulty that I didn't even consider the controls themselves, and the layout ended up too hard anyway lol. 

It's very interesting, and it looks pretty good! I just think it was a bit too complicated for me to get lol, I got overrun very handily. But overall I liked it! And I think it has a lot of potential if it's simplified a little bit, or explained a little better. Although I think less is more in this case.

I would've sworn I'd never get past 30 points but I managed to do 80! I only felt it was a little unfair because it was very easy to push yourself into the red stuff either with shooting or with an unfortunate gravity switch. But the concept is well executed and the game is simple but pretty good! The music is very good too.

Thanks! There's not much lore at all to be fair, basically what I thought of it was that they got haunted by some spirit, which cased them to move and also "clip out" of reality slightly, hence why you can clip into them, and the yellow stuff at the core represents that corruption that kills you. At the end you free whatever was haunting them and they go back to serving their purpose as furniture.

Thanks!

Thank you so much!

Yeah I clearly underestimated how hard the movement was with the slight slipperiness, and it's most likely frame-rate dependent unfortunately, part of doing my own bad physics lol. The Windows build does also have much better performance for some reason, so it's very likely easier there. And no, I don't know what the conditions for objects to either push you or clip into you are either lol, that was entirely based on a bug in my code that I made into a feature, although in some very few I did disable their collisions so they couldn't push you out if I didn't want them to.

Also thanks for playing it to the end!

It's a shame you couldn't get it finished in time, but it looks interesting!

Ohhhh I like it! I really like the analog horror vibes, and it was very well executed! I only thought it was a little hard... but so is mine. Really cool!

I really like the idea of the twist at the end of the timer, although the timer was so long I almost gave up and didn't even see the rest of the game. And the art of the monsters is very good too!

It's a really interesting game mechanic! I just didn't really know what I was doing, I was just wandering around aimlessly waiting for things to change without really knowing if I was making any progress. But I like the idea!

It is pretty funny lol. I really like the idea. I just... couldn't actually figure out if there was a way to quit, I got to the zombie and that's about it. Did I miss the ending?

I like the idea! It certainly could be improved, like making the art pixel-perfect, as in, making all the pixels the same size, and making the dialogue move faster, even if you did put the option to skip the animation and show all of the dialogue. But the story is interesting!

I really like it! The visuals are simple but very good, same with the general concept, and it's executed really well! I'd only say that it felt a bit too hard, but I'm just generally bad at puzzle games and I can't really complain considering how hard my own game is lol.

This is really good! It's kinda funny that the ending ended up being almost as long as the game itself (also that last part with the blind jumps felt a little unfair), but the idea is great and the execution too!

I like the idea, although it felt a bit much like moving knobs at random until it clicked into place. And with no way I could find to mute the noises it was very jarring to my ears lol, like I get the sound was supposed to be a clue but with little background knowledge it didn't really help much beyond what the visuals already did. But I really like the concept for the people into that sort of thing, and it's certainly original!

Thanks!

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It looks really good! The gameplay was nice even if it felt a little clunky, but overall I liked it!

Edit: sorry for the bugged repeated reply lol

I really like the ambience! The controls were a little hard to use though, the mouse sensitivity was way too high, and it was a little confusing to play. I would suddenly move very erratically or not be able to move and I wouldn't know why, whether it was because the inverted controls monster took me or the enemies were moving me about or simply because of the high sensitivity. But it looks interesting!

Thanks! I could've made the velocity completely lineal, but idk I thought it felt better this way, even if it made it harder. Really could've used with more playtesters... 

Also I'm curious, what were your FPS when you played? The game unfortunately lags a lot on web and my physics do vary a lot between refresh rates unfortunately. Did you get to the end? 

Thanks! 

Nah I'm just bad at balancing. And to think I originally didn't want to add checkpoints... lol

Good idea! Yeah I would've liked to do something like that, and potentially making a way for people not to get stuck waiting for a door to open for minutes (even though they're supposed to be open 50% of the time) lol. Thanks!

That's a very good idea, but boy is that hard lol, it reminds me of those videos of chimps memorizing and pressing numbers on a screen in order, apparently chimps are better than us at that kind of stuff. My best score was 3, but I liked it!

This game is very trippy, in a good way. It could've used some audio but the simple concept is very polished and I really liked it!

This game is very good. I love the music choice (especially the reverb fart sound at the end) and the camera effects really add a lot to the game, I loved that (I'll even forgive that not all sprites use the same pixels per unit). I also like how the cards get stuck on the walls, they look nice (although they sometimes faze through the walls, I think you can fix that by changing the collision type from "discrete" to "continuous", but that's fine). Overall I really like it!

I like the isometric look! I think it was bugged because no matter what I rolled I always cleared it all. It was also a little too hard. But I liked it

The art and the music are very good to only have been done in two days, and I really like the idea! I do wish I'd have had more time to process what I was doing before shooting at a wall and running straight into a die lol, but I really liked the game!

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I really like this game! The ui is a nice touch, the puzzles were simple (although I thought at first that the number had to be at the bottom, not the top) and I'm a little impressed that you managed to do 11 full levels lol

Also the whole atmosphere with the retro art, the "yes, I did" and the surreal(?) music was neat

Thanks! I hope it wasn't too frustrating

Nice game! Both the music and the art were pretty simple but very good, the gameplay was straightforward but fun, and the story was a nice detail. I don't know how much your choices actually affect the gameplay, but I liked that part anyway lol