A neat sliding puzzle game that cleanly introduces how its mechanics work, keeping it engaging all the way to the end even if the presentation could be improved. I enjoyed completing it.
- My favorite part was how immediately it was understood/reinforced in the second level that the switches were one way, making the visual construction of the switch more clear. That was well designed. Same for the teleporter introduction.
I liked the construction of the puzzles and how they could use, and sometimes trap the player because of the 1 directional switches, that made for some more enjoyable/interesting solutions and steps.
- It would be nice if the background color of the switch was darker before it got 'activated' to make it even more clear it was on, and give you a better feeling of progression as you switched each on.
A simple addition that could liven up the later levels would be to make those teleporters spin.
It would also be nice to have your action count shown next to the restart level button.
Level 6 could have been more complicated, it felt a bit too easy/similar to level 5 in execution.
I'm not sure level 1 was necessary at all, having level 2 would have gotten the player to the 'aha this is how it works' moment with the switch faster. You're not really taught anything in level 1, more than the expected less actions = better score.