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Insanely charming combination of golf and dungeon crawling, in an enjoyable polished package that was so fun to complete multiple times. A favorite without any doubt.

- My favorite part is having to defeat the enemies before going into the hole, and those moments where you can defeat the last and get into the hole are magical. It adds some more puzzly strategy to it all, especially with the inclusion of the bow.
The art, sound and music direction is so charming and fun, even the sound/visuals of rolling through the bushes, and the bouncy enemy, and flourish of the character landing into the hole, it's just a lovely package. All the UI elements are smart and smooth too.
The general concept is great and executed really well.

- It would be nice when you're given the tip for the arrow, if when selecting the arrow you also got another tip "Arrows go full distance, bouncing once". Also it would be helpful if it didn't auto-switch you back to the move selected, as I was trying to time an enemy after I missed them with an arrow and tried to quickly shoot again before realizing I was moving instead.
As fun and cute as the shop is within the world, giving it more roguelike flavor, I think it ends up a bit counter to some of the design, especially when you earn gold after going past the shop.
This is a relatively large suggestion/change so it might not be part of your goal for the game, but I think it would be nice if instead of the arrow count, that was changed to a gold cost. That way you could then question 'do I think spending gold here would get me to a lower shot count, or should I save it'. It would create more consistent tension in that decision, and make it feel like a persistent option.
Then also show remaining gold at the score card, so players that may get competitive can have tie breakers with remaining gold if they get the same shot count, trying to further increase efficiency with their gold/arrows.
Personally I find falling in the water sending you all the way to the start quite punishing, it would be nice if it instead just dropped you back to where you had been instead. Happening on the last level that's at least 3 shots you lose, in addition to the shot lost falling into the water.

- A bug? I found. Getting pushed by an enemy to the left is fine, but when you're pushed to the top you end up being popped off the end. https://gyazo.com/d885294114ffedaf20e5e25810616761

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Thanks a lot for the detailed feedback, I will defiantly take that into consideration if I continue with the game. Also, I'm blown away at how helpful providing a GIF of your bug/issue is, huge thanks for that!

(+1)

No worries :) hope it helps.
:D thought that might have been better, happy to hear it helps and the appreciation :) good luck fixing it.