Hey, AnMoose!
Thanks for stopping by to play our game and giving some feedback :)
Yeah, we're thinking about adding some higher spawn points to make the player feel the need to jump. In the first protoype, it was more chaotic, with the thoughts bumping into each other and going bunkers. We were trying to find some balance, but opted to follow Noa's advice on the "29 game jam tips" video to tone down the difficulty. But we're looking to make it more challenging post jam ;)
Cheers!