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Woo a fellow roguelike maker!  Yours is really responsive with the movement and attack animations, the UI and character look nice, and the overlapping walls that become transparent when behind them a good touch.  The line of sight was well done, I like that I could see 1 tile through a door, but Im not sure if that was intentional, because I could also attack through a closed door.  I know there isnt a win condition yet, but I'd like to see more depth in the types of decisions the player has to make, think that would really add to the gameplay.   For a QoL change, you might want to make doors open by bumping them, and have a hotkey for a close door action, instead of a key for open .  I can definitely see you got some big roguelike fundamentals down, and have made a good foundation to build on to!