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Movement controls was very smooth and efficient, but probably too fast that it can put players in danger. The upgrade shop was a nice touch, gives the game more depth in my opinion.

With the mechanic, I didn't realize it until I read the other comments below. It definitely needs some more juice to let players know they just lost some HP. One trick you can use is to have a red vignette appear on screen whenever damaged. Probably add a subtle screen-shake while you're at it. 😉

As for the gameplay, I believe the blue (ranged) enemies are just overpowered, able to snipe the player at long distances, which was a bit of a handicap because we don't have an ability to deflect, which would've been cool! So a deflect feature or decreased enemy range can make the experience more fair.

Other than that, I'm impressed with what you've accomplished, so keep it up! 😄

(+1)

Thanks a lot for the feedback.

I like the vignette idea, will look into that. There actually is a subtle screenshake when you get hit but I guess it's too subtle...

The blue enemies used to be very weak before I added pathfinding (they would just keep shooting into a wall), which I did on the last day so I didn't have much time to playtest, I totaly agree I should lower their range. A deflect feature is a cool idea, I'll think about it