Some great ideas here. Some of them we've already got on our list. If you want to what we have so far you can view it here
https://docs.google.com/spreadsheets/d/1btXfrrRUyzqnH7Ce6kNGWe19pWT7bYGqMbLAqdHH...
Some great ideas here. Some of them we've already got on our list. If you want to what we have so far you can view it here
https://docs.google.com/spreadsheets/d/1btXfrrRUyzqnH7Ce6kNGWe19pWT7bYGqMbLAqdHH...
Only saw so far the list is not short but more brainstorming is going on:
- stone walking paths (or deco floors when bots can use scooter ;))
- Electric bots powerd by a network of beaconlike poles. The power is provided by using charcoal and water in a steamboiler.
- To add a kind of progress there could be a reseachtable used by an advanced bot. For that bot you'll need glass (diggin+smelting sand). Maybe there could be different tiers of reseach, so its possibly necessary to reseach the refining of metal/glass first.
Damn, i got nothing new :(
I didn't see stone/metal storages for more/most capacity.
When you add nighttime u have to add lightsources too (torches or lampposts that needs coal as fuel and electric lamps for lategame).
And when there are hostile creatures we'll need military bots (melee+archer) to protect the villagers. Midgame military bots could have crossbows, shield/armor, maybe cavallary (horsebreeding?). Guns can be for lategame depending on the hostiles. ;)