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(+2)

The game is great but i have some feedback about the player movements/controls:

  • Jumping is really weird, you reach the peek of your jump too fast, and that makes hard to execute, especially from a non-moving position (you can especially si that in the hard mode)
  • The player takes too much to reach max speed, as a result it's hard to control with precision your movement (and jump, as explained earlier)
  • The player takes too much to stop, as a result the player feels like it's sliding on an icy floor
  • When the player gives some mail doesn't feel floatier, just his jump increases. That doesn't make much sense imo, but i can understand that from a design side :/
  • I don't like very much control where you have the jump in the 4 cardinal movement things. Idk why, i just feel more in control if i have them separated in another key (like Spaceor Z, for naming a few)
(+1)

thanks for the feedback :P
1. yea its kinda rough but i will make better platformers from now on i just quickly added all of theese parameters and didnt think much of it

2. yea that too, weak parameters. getting the hang of it tho

3. i tried to fix it but i kinda failed i guess   
4. yea that was kinda dumb but i didnt know what to do so i just made the jump force higher, yea i should have lowered the gravity too
5. i dont understand xD

(+2)

The game used the up key (if you use the arrow keys to move) ro W (if you use WASD to move). I'm talking about that: i would have personally separated the Arrow/WASD keys and the jump key(s). Again, idk why, but they just feel better that way, i feel like i have more control over the player character that way :/

(+1)

u mean like jumping with space button?

(+1)

yeah, or any other key that isn't WAD/Arrow keys if you don't like using the space button

(+1)

k